One-orbit rotation audit
After each game switch, write the first adjustment required by the new format and the opponent most likely to miss it.
Advanced mixed-game poker curriculum
This curriculum is built for players who know the rules and need a harder structure: variant-specific hand review, fixed-limit value, split-pot pressure, stud live-card accounting, draw-game range compression, and rotation exploits.
Curriculum map
Advanced mixed-game study is less about collecting more rules and more about making faster, cleaner adjustments when the game changes. The plan moves from diagnosis to technical blocks, then forces the concepts back into full-rotation practice.
Weeks 1-2: Baseline audit. Measure where the player is losing edge across split-pot, stud, draw, and fixed-limit rounds before adding new material.
Weeks 3-6: Variant mastery blocks. Train the highest-value technical decisions inside each game family with drills, hand reviews, and written table tests.
Weeks 7-8: Rotation integration. Practice changing gears between variants, building opponent notes by game, and carrying the right exploit into the next orbit.
Ongoing: Review loop. Turn session evidence into the next study assignment so advanced work stays connected to real mistakes.
Week-by-week structure
Each week has a learning outcome, study agenda, drill, and checkpoint so the work produces evidence at the table.
Build a written baseline that separates rule gaps, speed problems, and strategic leaks.
Replay one orbit of HORSE or 8-game and pause before each game switch to name the next variant's primary mistake to avoid.
The player can name the two variants costing the most bets and the exact decision pattern causing it.
Use big-bet street prices to find more value bets and fewer automatic calls.
Sort 25 limit hands into value bet, bluff-catch, raise for value, raise for protection, or disciplined fold.
The player explains the price of one bet in relation to the pot, not just the absolute strength of the hand.
Identify scoop routes, freerolls, shared-low traps, and counterfeiting risk before investing extra bets.
For 20 split-pot hands, write best high route, best low route, likely share, and quartering risk before seeing showdown.
The player can justify aggression by scoop equity instead of saying only that the hand has nut low.
Adjust starts, fifth-street calls, and river bluff-catches from exposed cards instead of board appearance alone.
Deal 15 Razz, Stud, and Stud Eight fifth streets; count live improvement cards for both players before choosing an action.
At least one decision changes because a key rank is dead or unusually live.
Read draw counts, pat timing, breaks, and rough made hands in 2-7 Triple Draw, A-5 Triple Draw, and Badugi.
Before the last draw, write the hand class each opponent represents and the clean cards that improve your hand.
The player can explain when a rough pat should bet, check, call, break, or fold.
Recognize when the same idea changes meaning across formats instead of forcing one default strategy.
Take one concept, such as blocker removal or thin value, and write how it changes in four variants.
The player gives variant-specific reasons for the same action across at least three games.
Build notes that change by variant and attack mistakes immediately after the game switches.
During a practice rotation, choose one opponent tendency to test within two hands of every game change.
The player's notes identify a game-specific exploit that can be used in the next orbit.
Prove improvement with hand evidence, not completion of reading material.
Present three close hands to a coach, peer group, or review journal and defend the decision with variant-specific evidence.
The final review produces a clear next curriculum assignment based on observed leaks.
Practice labs
These labs keep the page useful after the first read by turning curriculum concepts into session habits.
After each game switch, write the first adjustment required by the new format and the opponent most likely to miss it.
Filter hands to fourth, fifth, turn, river, or final-draw decisions where the bet size changed the price of continuing.
Review split-pot hands where aggression depended on winning more than half, then identify the card or board feature that supported it.
Decision checks
These short checks focus on advanced mixed-game thinking: translating reads, pricing actual pot share, and using draw-count information.
Rotation adjustment
Pick an answer to reveal the curriculum note.
Advanced mixed-game notes are variant-specific. The old leak matters only after translating how it appears in the new game.Draw count
Pick an answer to reveal the curriculum note.
Draw count, player type, and pat timing compress the range. A rough made hand loses value against a credible one-card pat raise.Split-pot pressure
Pick an answer to reveal the curriculum note.
Nut low can still lose money when it is shared or quartered. Advanced play prices the actual share, backup low, high equity, and fold equity.Assessment rubric
Use these signals at the end of the eight weeks or after any review cycle.